Creative solutions to ensure entertaining experiences!

I graduated with honours from the Utrecht School of Art and Technology. During my studies, I worked as a game designer on many projects, most notable of which are Age of Wonders III and my lead role at Karmaflow. After graduating I started working as a programmer, and later on as a game designer, at MediaMonks where I did programming, prototyping and game and level design on various diverse projects, most notable of which are:
Surely You Quest for Cartoon Network, All of Brazil Plays for Google, Quest To Legoland for Legoland and Festival Run for Red Bull.
Sadly I cannot show all of the projects made during my time at MediaMonks (due to client requests), but I would be delighted to tell you all about them in person.

Never having had a ‘nine to five’ mentality, the dedication to my art stems from a passion for designing (and playing) games, as well as a drive to excel.
Now that I have had two years of full-time work experience at MediaMonks, am I looking for the next challenge to dedicate myself to wholeheartedly.


  • Conceptual, game and level design
  • Leadership
  • Programming and Scripting
  • (Rapid) Prototyping
  • Communication (Presentation, written & verbal skills in Multiple languages)
  • Quality assurance and balancing
  • AR, VR, console & mobile development experience

Frequently used tools:

  • Unity
  • Unreal Engine
  • Visual Studios
  • TortoiseSVN
  • TortoiseGit
  • Perforce
  • Photoshop & Illustrator
  • Microsoft Office (Word, Excel etc.)
  • Tickets & bugtracking (Assembla, Jira, Trello etc.)