Creative solutions to ensure entertaining experiences!
I graduated with honours from the Utrecht School of Art and Technology. During my studies, I worked as a game designer on many projects, most notable of which are Age of Wonders III and my lead role at Karmaflow. After graduating I started working as a programmer, and later on as a game designer, at MediaMonks where I did programming, prototyping and game and level design on various diverse projects, most notable of which are:
Surely You Quest for Cartoon Network, All of Brazil Plays for Google, Quest To Legoland for Legoland and Festival Run for Red Bull.
Sadly I cannot show all of the projects made during my time at MediaMonks (due to client requests), but I would be delighted to tell you all about them in person.
Never having had a ‘nine to five’ mentality, the dedication to my art stems from a passion for designing (and playing) games, as well as a drive to excel.
Now that I have had two years of full-time work experience at MediaMonks, am I looking for the next challenge to dedicate myself to wholeheartedly.
- Conceptual, game and level design
- Programming and Scripting
- (Rapid) Prototyping
- Communication (Presentation, written & verbal skills in Multiple languages)
- Quality assurance and balancing
- AR, VR, console & mobile development experience
Frequently used tools:
- Unreal Engine
- Visual Studios
- Photoshop & Illustrator
- Microsoft Office (Word, Excel etc.)
- Tickets & bugtracking (Assembla, Jira, Trello etc.)
Nick has great insight in game design and dynamics. I am especially impressed by his limitless enthusiasm, both for the job and life in general. He is always keen to learn and takes on any challenge. Well organized, positive, using self reflection to identify areas to improve and then putting that into practice. He's a great addition to any team.
It was a pleasure working with Nick. He is thorough and concise, and always actively working on improving his skill set. Nick goes beyond the theoretical part of game design, and can prove his arguments with working prototypes and playable builds. He is the complete package for anyone looking for productive and practical game design.