Metal mayhem


Role: Game designer
Employment duration: 2 Weeks (rapid prototype within 2 days)
Company: HKU (school assignment)
Our fictional company was named: Team Teslasoft
Engine: Unity(made for Xbox360)


For this school assigned project I functioned as the game designer who took responsibility for the design and balancing of the player abilities, as well as the usability and controls.


  • Designed and programmed the abilities.
    Including: dash, mine attack, melee attack and ranged attack
  • Designed and implemented the controls.
  • Playtested a lot and made sure the controls and attacks were intuitive and entertaining.


One page design sheet for the controls: